I am a programmer and hobbyist game developer. I work as a full-stack devops engineer for Unity Technologies in the Monetization organization. Previously, I taught introductory programming and received my B.S. in Computer Science from the Paul G. Allen School of Computer Science & Engineering at the University of Washington.
In my free time, I am developing a digital adaptation of one of my favorite card games. I adore game development and art of many forms.
It is important to me that creative tools be accessible to anyone, regardless of their ethnicity, gender, or other aspects of identity.